Armor - Armor represents, well, armor. If a character is wearing armor, he or she can absorb more damage than normallly possible.
Attribute - The three major indicators of what characters are capable of. The attributes are Strength, Stamina, and Spirit. Attribute Point - Points used to increase one's attribute scores. Usually gained through leveling.
Boffer - A boffer weapon is a padded, relatively safe mockup of a real sword, mace, staff, or whatever. It generally consists of a length of PVC pipe wrapped in insulation foam and duct tape, though more exotic materials can be used.
Character - The player's in-game persona. In short, this is who you are pretending to be.
Council - The ruling body of Kalon, made up of the Guildmaster of each guild in town, and one other representative.
Crystal - The primary substance used in Mithria. Metal is extremely scarce, so much so that even weapons and armor are made of different types of crystal. It is also used for currency, where the color denotes its value.
Death - Death is what happens when you become mortally wounded and do not receive first aid or healing in a certain amount of time. Death makes it necessary for the character to reincarnate.
Dissipate - What happens when you die. Your corpse will dissipate and leave your belongings in a pile where you died.
Energy - Energy is what enables characters to cast spells and use mentalist talents. The amount of energy a character has is determined by his profession and his Spirit attribute.
Event - A gathering of players for the express purpose of playing Exile. Usually events last about 2 days (Friday night to Sunday afternoon) but sometimes they may last longer.
Experience - Characters gain experience through adventuring and role-playing. Most experience is given out by monsters when they are killed, although you may receive experience for good acting / roleplaying as well.
Headband - A player may wear different color headbands to indicate his in-play status. White headbands mean the character is not in-play, orange means physically impaired (broken leg, asthma, etc. basically no combat).
Health - Health is an indicator of how much damage a character can sustain before being mortally wounded. Every time you are hit with a weapon, you lose some health.
In-Character - When a player is In-character, he assumes the persona of his Exile character, and acts just as his character would.
In-Play - Existing in the game world. White headbands mean the player does not exist in the game world, he is either dead (spirit floating back to reincarnate) or out of play for some other reason such as going to the bathroom.
Kalon - The human settlement in Mithria. Named Kalon, or "refuge", by the Dwarves who built most of the buildings.
Makeup Race - A PC race that is required to wear some sort of makeup to identify the race. Generally, anything except human.
Marshal - A player qualified to oversee some aspect of the game rules. There is only one Marshal of each type at any one time. There will always be a Plot Marshal, Monster Marshal, and Magic Marshal at any time.
Mentalist - A character who uses the latent power of the human mind instead of magic. Currently, only humans can be mentalists.
Metagaming - Metagaming means using out-of-play information to aid your in-play character. Anything heard while out-of-play IS NOT known to your character unless told to him in-play later.
Mithria - The world where Exile takes place, Mithria is a place of magic and monsters, high sorcery and base treachery. Anything can happen (and frequently does) in Mithria.
Module - A short adventure, usually only an hour or two long, that is tailored to the players participating in it. Generally run by Plot or by the Guildmasters as a training tool.
Monolith - A monolith is the main source of magical information in Mithria. players wishing to learn spells must read them from the appropriate monolith type.
Monster - Any creature not played as a character. NPC's are technically monsters. Killing monsters is the primary way to gain experience.
NPC - Non-player character. NPC's can be used to further advance plotlines, or simply to provide interaction between the players.
On-site - At the location of an event. "Site" refers to any place an Event occurs.
Out-of-Character - Not acting as your in-game persona would. Anachronisms and real-world intrusions (i.e being out-of-character) are not appreciated during an event.
Out-of-Play - Not acting as your in-game persona. This differs from being out-of-character because out-of-play means that anything you hear out-of-play, your character does not know. Using out-of-play knowledge to benefit your character is cheating and will not be tolerated.
PC - Player character. Anyone who plays Exile will have an in-game persona which he "becomes" during events.
Phys-rep - Physical Representation. A magic item in Exile must have a physrep in order to be used by players. Weapon physreps are the most common sort.
Pkill - Player-kill. Killing another player will generally earn you the ire of the player concerned. Also, your character can be executed if you are found guilty of Pkilling ("murder" in-game).
Player - Anyone who plays Exile.
Plot - The all-powerful, (mostly) all-knowing beings who provide interaction for the players. Plot members create plotlines for the players to live out, and can introduce items or NPC's into play.
Powergaming - "Tweaking" your character's skills and limitations to enhance potential character power level, instead of for roleplaying benefit. Also, playing only to collect more magic items and become more powerful than anyone else is powergaming. While being powerful is a benefit to your character, it should be secondary to enjoying yourself and properly acting out your character.
Profession - What your character does for a living. Sometimes referred to as "Class".
Reincarnate - Reincarnation (usually) happens when a player is killed.
Restricted Profession - A profession that cannot be chosen upon character creation, or can be chosen only with prior Plot approval.
Restricted Race - A race that cannot be chosen upon character creation, or can be chosen only with prior Plot approval.
Skill - The ability to do something in-game. Characters may have skills that the player does not. Characters may only do things they have the skill for. If your character does not have the "Pick Lock" skill, your character CANNOT open any locked chest or door.
Skill Point - Skill points are used to purchase skills for your character. They are gained through advancing in level or contributing to the game in some way.
Specialize - To gain a level of skill beyond what is ordinarily possible. Certain professions may not specialize in some skills, they are restricted to low levels of power in those skills. Different professions have different possibilities for advancement. For example, Warriors and Knights are the only characters who may specialize in a weapon skill.
Tag - A piece of paper representing an in-game intangible, to provide proof of existence or ownership. Players must carry a tag for each skill their character knows, because they must be able to prove they actually possess the skill if asked by a marshal or another player.
Update - A period of time set aside each day when game play is suspended, monsters temporarily stop walking the earth, and players may turn in collected experience and spend any accumulated skill points or attribute points. During an update, characters' health points and energy points are restored (as if they had slept overnight to replenish their strength).